# Unity generated
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]in/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
[Mm]emoryCaptures/
[Rr]ecordings/

# Autogenerated VS/Rider
.vs/
.idea/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Keep the Visual Studio launcher that opens Unity
!IndustrialDigitalTwin.sln
!Tools/UnityLauncher/*.csproj

# Unity3D generated meta
*.pidb.meta
sysinfo.txt
Crashlytics_AndroidManifest.xml
crashlytics-build.properties

# Packed Addressables
[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Asset meta file should be ignored only for TextMesh Pro if regenerated
# Keep .meta files under Assets

# Builds
*.apk
*.aab
*.unitypackage
*.app
*.exe
*.dll
*.so
*.dylib

# OS
.DS_Store
Thumbs.db
Desktop.ini

# Cursor
.cursor/

# Packed assets
InitTestScene*.unity
